The Rebels’ base on Hoth has been discovered by the Empire! As Imperial walkers descend to the surface and the last transports flee, a few heroes of the Rebellion step forward to protect a colony of refugees. Little do they know that their heroic actions will eventually lead them back to the very place from which they fled: Hoth!
Return to Hoth is a new expansion for Imperial Assault, offering plenty of new content for the campaign and skirmish games. A new full-length campaign allows the Rebel heroes to take up a new story in the aftermath of the Battle of Hoth, while new rules for four-player skirmish games invite you to play a massive, multi-fronted battle. With thirty-seven double-sided terrain tiles depicting the icy wastes of Hoth, sixteen sculpted plastic figures to swell your forces, and a host of cards for both campaigns and skirmishes, Return to Hoth changes your games of Imperial Assault forever!
The world of Hoth is covered in an unending blanket of ice, making it inhospitable to nearly any lifeform. Yet this natural hostility means that many pass by Hoth without closer examination, making it the perfect place for the Rebellion to hide from the Empire. In Return to Hoth, an upcoming expansion for Imperial Assault, you can face the dangers of this icy planet yourself.
Most of the heroes in Imperial Assault are naturally focused on combat. Though they all approach battle in different ways, these heroes are ultimately concerned with dealing the maximum amount of damage to your enemies. In Return to Hoth, you have the chance to play a different kind of hero with MHD-19.
This medical droid can undoubtedly engage in combat alongside other heroes, but his true calling lies in tending other heroes’ wounds. MHD-19’s Medical Loadout allows him to search the Supply deck for any Medical card by spending an action and suffering a strain—essentially giving you cards like Artificial Stimulants or Emergency Medpac exactly when you need them. The flip side of this powerful ability, however, is that MHD-19 is a Mechanical being; Medical cards cannot affect him at all. Together, these two abilities lead you towards altruistically aiding your fellow heroes and playing the role of a competent combat medic.
Joining MHD-19 in Return to Hoth is Loku Kanoloa, a deadly marksman and a member of the Mon Cala Special Forces. Although Loku lacks the health to go toe-to-toe with many Empire forces, he’s an expert in reconnaissance and striking from afar.
By suffering two strain at the beginning or end of your activation, you may use Loku Kanoloa’s Set Your Sights ability to place a recon token on any hostile figure in his line of sight. These recon tokens have no inherent benefits, but when you or a friendly figure attacks a figure with a recon token, Loku’s ability lets you apply an extra damage to the attack. More importantly, you don’t need to discard the recon token to gain this benefit, meaning that you can benefit from extra damage until the figure is destroyed. As Loku Kanoloa fires his shots from long range, you can also benefit from his Clear-Minded ability, which applies a constant accuracy boost to all of Loku’s attacks.
While Loku Kanoloa prefers to stay at a distance and cover the other heroes, the final hero introduced in Return to Hoth wants to be in the thick of the battle. Verena Talos is a Rebel operative, and she’s most dangerous when she’s right beside her foes.
Verena Talos’s first ability is Close Quarters, which cements her ability to quickly dispatch an entire team of Stormtroopers or other Imperials. When an adjacent hostile figure is defeated, you can suffer two strain to immediately perform an attack using the defeated figure’s attack type and attack pool. What’s more, you can spend a surge during this attack to gain extra accuracy and damage! By rushing into a group of tightly massed figures, Verena has the potential to chain attacks together until she’s the only figure left standing.